Waves come in just like the
morning comes
Things come and go but soon
they'll disappear into the dusk

This is A Thousand Years of Dreams, a pocket love letter and
fanlisting for the incredible Japanese role-playing video game,
Lost Odyssey. Developed by Mistwalker and Feelplus, it was released
on the Xbox 360 in 2007 in Japan and in 2008 in western regions.
Ever since I first played it all those years ago, it remains as one of my
favorite games of all time. If you feel the same way, please consider
joining the list!
This fanlisting is listed at The Fanlistings under the category
Games (Computer, Console, Video, & Web Games).

Part of the Rust and Stardust Network
Listed at: The Fanlistings

What is a fanlisting?

A fanlisting is simply an online list of fans of a subject, such as a TV show, actor, or musician, that is created by an individual and open for fans from around the world to join. There are no costs, and the only requirements to join a fanlisting are your name and country.
... As quoted from The Fanlistings. This particular fanlisting is dedicated to uniting fans of the video game, Lost Odyssey.

Buttons

Take a code to show that you're a fan. This is primarily for the people who submitted a website when joining but, of course, it's completely optional.

If you'd like to use one to link back, please save the image to your own server. Do not direct link. I'm always open to donations, so if you made something spiffy and would like to share, go ahead and contact me!

Link back to: http://lo.lost-boy.org


We all collide together and we fall apart
Then it all goes away

Lost Odyssey (ロストオデッセイ, Rosuto Odessei) is a Japanese role-playing game for the Xbox 360. It was developed by Mistwalker and Feelplus, and published by Microsoft Game Studios. The game was released in Japan in December 2007 before becoming available in western territories in February 2008.

Lost Odyssey is available to play on Xbox One as of September 2016, so long as you have the discs and proper console version. It was also made available digitally on December 14, 2016, and could be freely downloaded by Xbox Live
members until December 31. I always encourage purchasing the actual game and supporting the
creators whenever possible, but given how old it is now, just know that there are also ways to
emulate the game on PC if you're really desperate but you didn't hear that from me.


Story

The world of Lost Odyssey is on the brink of change. Ushered in by the discovery of a new source of energy, "Magic Energy," the Magical-Industrial Revolution has altered the way people live, the shape of industry and the ways of war. The nations of Uhra and Khent, "no longer satisfied with simply crossing swords," harness this energy to create weapons of mass destruction to wage war against one another. As the bloody conflict between them reaches its climax in the Highlands of Wohl, the story begins.

In the midst of this decisive battle is Kaim Argonar, a mercenary and immortal who remembers little of his past or where he came from. When he unwittingly finds himself entangled in a tyrant's plot for power, he soon meets other immortals like him who have forgotten their pasts. Together, along with a few mortal companions, they grapple with the threats caused by this novel Magic Energy, recovering themselves and their memories along the way.

I was always alone.

Or, more precisely, I always ended up alone. It was my destiny. I could be surrounded by companions whose feelings matched my own perfectly; I could share the deepest love with another; but in the end I would always have to lose them.

Do you know what it feels like to see countless others succumb to death while you yourself are on the road of endless life?
Seth Balmore   < Seth's Dream pt. 1 >

Novel

The story was written by Hironobu Sakaguchi, best known as the creator of the beloved Final Fantasy series, and Kiyoshi Shigematsu, one of Japan's best-selling authors. The A Thousand Years of Dreams sequences that can be discovered throughout the game were penned by Shigematsu, with English translations by Jay Rubin. Later, the episodes were collected into a book of short stories called He Who Journeys Eternity: Lost Odyssey: A Thousand Years of Dreams (永遠を旅する者 ロストオデッセイ 千年の夢, Towa o tabisuru mono Rosuto Odessei sennen no yume). The compilation includes thirty-one of the thirty-three dream sequences in the game, and was released in Japan on November 21, 2007.

As far as I'm aware, an English version of the novel was never made available. Someone did arrange a version of it on Wattpad, however. I'm assuming the thirty-one stories within are the same as the ones found in the book, but I really can't be sure. Regardless, you can find all of the short stories on YouTube, though the quality and experience may not be the best compared to how they are in-game.

When people die, they just go away. If there’s any place a soul would go, it’s in your memories. People you remember are with you forever.
Kaim Argonar
But there will come a day that a light will shine
From the darkness and sorrow that we knew
Luck played a great part in how I discovered Lost Odyssey. After my family moved to China, our first Xbox 360 overheated and broke down, due to my younger brother playing it so often. My dad was going to get it fixed, but later decided that he was going to buy a Japanese Xbox 360 instead. My older sister and I were upset over the broken console, and were also anxious about getting a Japanese version. A big factor in this decision was my brother, as he would be able to play his new Japanese game on it. However, the games we already had probably wouldn't even work on it—and they didn't. That left my sister and I with nothing to play, no Oblivion IV, our favorite at the time, or any of the other games in our collection.

Days later, when my dad returned with the new Xbox 360, he found out about Lost Odyssey on the internet. Knowing that my sister and I enjoyed the Final Fantasy series, he recommended the game to us, noting how the creator, Hironobu Sakaguchi, was once a part of Square Enix. After perusing through Lost Odyssey's official website and watching game reviews and trailers, we agreed to try it out. A week later, it finally arrived!

Needless to say, I fell in love. I love everything about this game: the story, the characters, the music, the world—the small short stories that can be unlocked. Very few games have ever made me experience so much emotion as Lost Odyssey has. More than a decade later, the story remains unique in its mature exploration of life, death, love and the meaning of mortality. Even though I've only played through the entire game once, it's still one of the very first games I think of whenever someone asks me what my favorite game is. I'd always meant to replay it, and seeing as how I can play it on the Xbox One with my old discs, perhaps that dream will come true very soon! (Or dare I hope for a remake? Please?!)


Although I have very fond memories of the game, when I discovered that the fanlisting was open to apply, for some reason I hesitated. Firstly, I was happy with the sites I currently had, and I didn't see any reason to open a new one at the moment—especially since I have many that are in dire need of revamping. Secondly, and more importantly, I was aware that it has been years and years since I last played this game.

Aside from listening to the game's soundtrack religiously, I really hadn't even touched anything of Lost Odyssey in ages. Was it really as good as I remembered? What if I made the site, only to discover that I didn't like the game as much as I thought I did? If I can hardly remember some of the major beats and important details of the game, can I really still call myself a fan? Lately, I was contemplating even closing the fanlisting I had for Seth, one of the very oldest that I own.

Conflicted, I decided to look up some YouTube videos of gameplay, cutscenes—perhaps even a review or two. I opened the first one I saw, skipped to somewhere in the middle—and was struck with sudden nostalgia. The player was just strolling around in the city of Numara, but I recalled how much I enjoyed the design and architecture of the area—how a younger me once daydreamed about visiting a place like that one day.

As I continued to peruse videos and familiarize myself with the game once more, it didn't take me very long at all to fall in love with it again. The same scenes still made me emotional; the rich world still made me long to explore all that was in it.


Moreover, I remembered how Lost Odyssey was a part of my early shrine-making and web designing days. My site for Seth was my first attempt at creating a shrine for a video game character. While I was playing the game, I kept thinking of the sort of site I'd like to make–taking notes, compiling transcripts, and so on. I was so excited back then, and working on this fanlisting just brought all those memories back to the surface! Because I literally forgot a ton about the game, struggling to even write up some basic info about it, I turned to my incredibly old shrine pages (um, no, Seth's revamp was never completed sadly...) to figure out what the heck to do. I unearthed gems like my review of the game, a doppelganger essay, relationship analyses, a love calculator?! to go with those analyses—just a lot. All worded, um... poorly not so eloquently.

All of this made me think about how far I've come in regards to this web designing hobby in general—and how far the internet has advanced, really! My first layout for Seth was a tiny iframes layout. Iframes! (To be honest, it's still one of my favorites.)

So while fanlistings may not be as popular today as they were before, I knew I'd end up regretting it if I didn't pick up Lost Odyssey. I
haven't played the game in eons; I may have very different thoughts about it were I to play it again now; the sites I have for it may
remain small and incomplete forever—but so what? It was a big part of my life at one point, and I love it for that. At the very least,
perhaps this small site will compel someone out there to pick this game up and experience it for themselves. And if they do, I hope
they enjoy it as much as I did—if not more.

There will be a light that reaches us inside
To a new world full of love that sees us through

Soundtrack

Lastly, I'd like to share some of my favorite songs from the game's soundtrack. It's been more than ten years, but I still listen to it regularly and love it to bits. If you're a fan of Nobuo Uematsu's work in the Final Fantasy series, you'll likely enjoy his music for Lost Odyssey as well! All fifty-six tracks can be listened to via this YouTube compilation.
Disc01 03 Fire Above the Battle

00:00

Disc01 10 Neverending Journey
Disc01 25 Parting Forever
Disc02 03 Escape!
Disc02 10 What You Are (Guitar Version)
Disc02 18 Roar of the Departed Souls

I know it, I feel it, you're heading straight home back to me, now

Website

If you've managed to read through the enormous wall of text above, you're probably already aware of the origins of the site's name, A Thousand Years of Dreams. The dream sequences are one of my favorite parts of the game, and are what make Lost Odyssey so unique for me. While many of the stories are heartbreaking, there are many beautiful and wondrous moments in them as well. They provide insight into Kaim's character, yes, but they also reflect life as a whole, and how pain and joy often tread the same paths together.

Although the encounters can be a bit jarring at times, they serve as a nice reprieve from all the action. I loved this method of storytelling, and though I sometimes wish more games would use a similar approach, I also know that Lost Odyssey's story is precisely why these sequences are the way they are in the first place. And I'm very thankful for that.

This fanlisting is maintained using Enthusiast. It was approved by The Fanlistings on June 8, 2020 and was opened on June 14, 2020.

Given how sparse high-quality images are for Lost Odyssey, this layout was difficult to put together. In the end, I decided to use official concept artwork by Takehiko Inoue and Makoto Kobayashi—which I didn't mind at all since they're gorgeous! The lyrics used in the headers are taken from the English version of "A Return, Indeed..." I love the poetry of the lyrics (the first verse in particular), and this song, as well as the scene it first appears in, are among my most vivid memories of the game.
      All that being said, this layout was a massive headache to code and, thus, is the first and absolute last of its kind. Never! Again!!!

Credits

Images are from Creative Uncut, rockettumbl, True Achievements, Zerochan and this tweet. Resources are by actofmadness, addictedsp8, aryastarsk, chambertin, Flat Icon, jaehos, Lisa Glanz, masterjinn, Subtle Patterns and Vecteezy. Scripts are by Ali Klein, fancyBox and Manos Malihutsakis. Fonts used include Bentham, Economica, Georgia, Josefin Sans, Karla, Old Standard TT, Playfair Display and UnifrakturMaguntia.

Affiliate?

I am open to affiliating with sites related to Lost Odyssey and other video games in general! If you wish to affiliate, simply contact me.

Elsewhere

Official Website (Japanese, via Internet Archive)   •   Lost Odyssey Wikia   •   Wikipedia: Lost Odyssey

Graphics and content © Andrea 2020-. This site is no way affiliated with Mistwalker, Feelplus, Microsoft Game Studios or their work, Lost Odyssey. This is just a fan effort and non-profitable. No infringement is intended.

A Thousand Years of Dreams © Andrea 2020-. Part of the Rust and Stardust Network. Lost Odyssey © Mistwalker, Feelplus & Microsoft Game Studios.